BAD CHILDREN
SHOP
A gamified web app that reimagines the physical gashapon (capsule toy) machine as the foundation for an acquaintance-based social community, blending online interaction with offline collectible culture. I independently designed and built the product end to end, from concept through a tested, iterating prototype.
User Flow
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Sole Product Designer & Builder
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2026 – Present (in active development)
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GPT-6 Astra, Codex, Figma,blender
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Passed internal beta testing, in partnership with an entertainment company's community operations team
Problem
&
Motivation
Developed in collaboration with an entertainment company, BAD CHILDREN SHOP explores how collectible characters can encourage interaction among people who already know one another. The experience connects digital capsule collecting with shared stories, community-created postcards, and tasks that extend into face-to-face interaction.
Wireframe Example
To accommodate mobile interactions, I upgraded the card collection interface to support swipe-to-browse and fun tap gestures.
Research
Design Strategy
Vertical development
All pre-written scenarios are derived from past online social interaction data they provided.
Social
Participation
Capsule
Interaction
Others
Outcomes
&
Next Steps